Adventure" (aka "Colossal Cave Adventure") was born in 1975 and is a forerunner of virtual reality. As such, is a forerunner of interactive storytelling. It has been tremendously influential. This was the first of its kind -- using words to create a rich simulated imaginary world.
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iPhone/iPad Players: 25,329
Web Games since 4/1/19: 358
Narrations recorded: 1523
Speech Recognition: 655 phrases





Added May 12, 2010
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Adventure requires the Google Chrome browser, release 42 or newer. Version 73.0.3683.86 is current..

This page is an homage to the men and women who created the first computers and their software. The computer program "Adventure" (aka "Colossal Cave Adventure") was born in 1975 and is a forerunner of virtual reality and as such, is a forerunner of interactive storytelling. It has been tremendously influential. This was the first of its kind -- using words to create a rich simulated imaginary world.

In 2005 Richard Rutenberg recreated this famous computer game with sound and speech recognition. It operated by telephone at the phone number of this website. Over the years as technology improved it was adapted to mobile using telephone based recognition. Today you can play the game with the Google Chrome browser, or download our app for iPad (ios 12.1 or newer) from the iTunes store.

Much like the original game running on a time-sharing mainframe, the original Fortran based software run on our server for a limited number of adventurers and only when enough computing time is available. Since text-based games require understanding language descriptions, planning next moves, visualization of the environment, remembering important information, and generalizing past experiences to new situations it's a perfect playground for AI experimentation and exploring site reliability engineering. By playing the game you contribute data to other projects with the hope of futhering the use of new technology.

The object of Adventure is to score points by finding treasures in the cave and depositing them in the house. In the game I'll be your eyes and ears and describe what I see and hear. This early software can only understand commands of a few words. Use compass directions to move, and manipulate objects by saying "get" or "drop" and the object name. For example, "get lamp". More complete instructions are available when you start your game..

Although currently you can only play in English, eventually contributed foreign language recordings will recreate the game in additional languages. Each language requires 542 recordings. Contribute by editing the existing story translations and recording your narration.. sound effects, rap and prose are encouraged. Be creative and have fun! Start contributing by clicking on Languages above.

* ATTENTION TEACHERS * Please give extra credit when your foreign language students contribute!

Thanks to everyone for your help, and special thanks to Google Translate for the creative babbling.